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Old Oct 09, 2007, 03:19 AM // 03:19   #1
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Default Let Henchmen AI take over Leavers

This can be applicable to both PvP and PvE.

Instead of a leaver going black and disappearing, when someone leaves, let the default henchmen AI of the primary profession take over.

This means that the party with a leaver does not suffer one less character. When a player leaves, his Heroes get left behind, so why not the character himself.

This solves the problem of the other party leaving in Vizunah and Unwaking.

If the player had a convoluted bar, thats too bad, another human-shield is better than nothing. Any exploit to this is the same as having a Hero. So, you can make super Interrupters and stuff like that.

Just put a tag after the name like "Blah De Blah [AI Controlled]" or something.

All factions, exp, drops and gold shares are wiped.

Last edited by arsie; Oct 09, 2007 at 03:22 AM // 03:22..
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Old Oct 09, 2007, 06:52 AM // 06:52   #2
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I already stuggested this a long time ago, inspired by the same behaviour of the Heroes of Might and Magic game. When a player abandons his/her char, AI should take over. The AI is already here for the heroes/henchmen so it should be possible to implement this.
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Old Oct 09, 2007, 07:57 AM // 07:57   #3
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/signed, though i have no idea how difficult this would be to implement mid map
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Old Oct 09, 2007, 07:58 AM // 07:58   #4
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Others have said the same and I agree.

Only problems I can think of is what sort of delay is needed before ai takes over, I am thinking here of temporary disconnections or slow loading when starting mission going through gates etc.

Does the ai remember dp when for instance, when a character leaves the party because their dp gets too high "some do".

Does the ai player come in with same dp
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Old Oct 09, 2007, 09:02 AM // 09:02   #5
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The AI player would have to come in with the same dp as the outgoing player.

The only issue I can see is disconnections. Currently we are allowed up to 10 minutes to reconnect if we lose our connection. So do you have the AI take over or make the player useless for those 10 minutes ?

What about drops during that time ?

And I can see players using this to help their guildmates get a 7 'hero' party instead of henchmen.

Its still a good idea though, once the kinks get worked out.
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Old Oct 09, 2007, 12:38 PM // 12:38   #6
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/signed

Might be a problem if you allready have a hench of that proffesion though.
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Old Oct 09, 2007, 01:29 PM // 13:29   #7
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Quote:
Originally Posted by bilateralrope
The AI player would have to come in with the same dp as the outgoing player.

The only issue I can see is disconnections. Currently we are allowed up to 10 minutes to reconnect if we lose our connection. So do you have the AI take over or make the player useless for those 10 minutes ?

What about drops during that time ?

And I can see players using this to help their guildmates get a 7 'hero' party instead of henchmen.

Its still a good idea though, once the kinks get worked out.
I did notice in a recent TK run (my guild decided to be charitable and let a couple of PUGgers in even though we knew we could hero it. One was a Leeroying ranger, the other was a necro that got himself killed a couple of times and ragequit) that the game does actually seem to know the difference between disconnecting and just plain leaving - it pops up a different message ("Character X has left the game" instead of "Character X has lost connection with the server", er, anti-respectively). I'd guess it could just make the replacement happen when the player leaves and not when they disconnect - at least not until the window for reconnection is closed.

Odly: I think the idea is that they're treated essentially as the hero of a leaving character - they still have the skillbar they had before.
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Old Oct 09, 2007, 05:04 PM // 17:04   #8
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/signed

- Just replace a same profession hero as the player when that player bar is darkenred, either because he disconnected or left the game.
- if same profession was already added, just add a random hero.
- if they player reconnects, just kick the hero.
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Old Oct 09, 2007, 07:05 PM // 19:05   #9
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/signed

It's brilliant, but I'm not sure how feasible it is. HA does it when zoning but until you change maps you don't get diddly-squat...
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Old Oct 09, 2007, 07:20 PM // 19:20   #10
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Look here

Same thing..earlier posting..

/signed tho
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Old Oct 09, 2007, 07:33 PM // 19:33   #11
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/signed

But, instead of henchen AI, give it hero AI, because the heroes possess a significantly more intelligent AI than henchmen.
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Old Oct 10, 2007, 01:42 AM // 01:42   #12
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I see it like this, if a person leaves an instance, PvP or PvE, it'll say, as normal:

"Blah De Blah has left the game."

Then Blah De Blah will have a suffix to his name, like the henchmen tag:

Blah De Blah [AI Controlled]

And continues, hopefully without skipping a beat, and behaves like a hero/henchmen/suicidal npc/minion. Who cares, it's another meat shield And the remaining people can hurl abuse at the leaver's puppet. You can also take this opportunity to /report the guy.

This is not meant to work with people who lose network connection, though.
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Old Oct 10, 2007, 08:05 AM // 08:05   #13
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Quote:
Originally Posted by draxynnic
I did notice in a recent TK run (my guild decided to be charitable and let a couple of PUGgers in even though we knew we could hero it. One was a Leeroying ranger, the other was a necro that got himself killed a couple of times and ragequit) that the game does actually seem to know the difference between disconnecting and just plain leaving - it pops up a different message ("Character X has left the game" instead of "Character X has lost connection with the server", er, anti-respectively). I'd guess it could just make the replacement happen when the player leaves and not when they disconnect - at least not until the window for reconnection is closed.

Odly: I think the idea is that they're treated essentially as the hero of a leaving character - they still have the skillbar they had before.
That is because when a player leaves of their own choice, the client sends a message to the server saying that they are leaving. However when they disconnect, the server just stops receiving any messages from them.
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Old Oct 10, 2007, 07:40 PM // 19:40   #14
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"Can someone help me out with this quest pls?"

"Sure, I'll come along with my heroes and leave when we zone so you can have all 4 of us and i can continue on with my own stuff because I can't be arsed with your low level quest/mission, nub."

Abuse? Good idea but I see this as a further reason people would have not to PuG or help others anymore.
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Old Oct 10, 2007, 10:00 PM // 22:00   #15
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Vizunah Square. Two guildies were just there to cap an elemetalist skill right before the final battle, naturally without saying a word. In the same instant, one quit the game and the other resigned, making their half of the 16 man party disappear. There was one battle left that would have taken an additional two minutes of their Time but they couldn't be bothered apparently and left me high and dry.

They should have at least allowed the six AI players to remain behind.
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Old Oct 10, 2007, 11:18 PM // 23:18   #16
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/signed

Only problem is LDoA would become even more ridiculously hard to get than it already is . . . but people going for that title are already crazy grind-masochists.
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Old Oct 10, 2007, 11:29 PM // 23:29   #17
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Quote:
Originally Posted by creelie
/signed

Only problem is LDoA would become even more ridiculously hard to get than it already is . . . but people going for that title are already crazy grind-masochists.
Disable in Pre-Searing perhaps?
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Old Oct 11, 2007, 12:20 AM // 00:20   #18
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Suggested many times before but still /signed.
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Old Oct 11, 2007, 01:08 AM // 01:08   #19
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I wonder how the AI would use non-conformist skillbars.
on another note i would be joining pugs allover the place just to disconnect and leave little clones of me from Ascalon to DoA..i would be like...FAMOUS!

and hey...what if all the human players disconnected would there be a merry band of bots in their own private instance happily questing along? or would they throw down their weapons and make a big conga line with every single monster on the map?

Last edited by Sleeper Service; Oct 11, 2007 at 01:11 AM // 01:11..
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Old Oct 11, 2007, 01:26 AM // 01:26   #20
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/signed

although we here may not see this as a potential situation I can guentee that 90% of the people who play the game that do not read message boards would come across this problem.

The problem I see is a survivor joining a group only to come into a situation where their title is at risk (i.e. close to dieing) and they pull theior connection to the internet. In the next ten minutes the person dies while not connected because their AI replacement died. Does this death count towards their title?

To be brutal I would say yes cause they would have died anyway; however, aNet may have a different option on the issue.

Would you excuse the death, and if so how, and to what limit?

I can see many problems with this idea from this single aspect.
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